![]() You can find the SteamVR plugin under the Virtual Reality section in the Plug-in menu. or the SteamVR method for Steam games using the PCVR compositor of the LIV. If for some reason SteamVR is not working first check that the SteamVR plug-in is enabled. Unreal Engine will automatically use SteamVR if a supported HMD is plugged in and the SteamVR plug-in is enabled. Locate any devices with VendorID 28de (these are the Vive components) and uninstall them. Sort the list of devices by VendorID (click VendorID at the top of the list). To make sure that you have the most up to date version of SteamVR installed, make sure that you opted into the SteamVR Beta by right-clicking on the SteamVR Tool and going to Properties > Betas and then select the beta - SteamVR Beta Update option.īelow you will find the frame rate that your UE project must meet when using SteamVR. From the Options tab, enable Display Disconnected Devices. The following guide will help to highlight some information that you need to know about when developing content for SteamVR and UE. (Error: Shared IPC Compositor Connect Failed (306)) Check in the configuration tool that the FOVEruntime is running & the compositor is not (see below) Ensure. Because of this UE projects that are developed for SteamVR can be used with any HMD that supports SteamVR. Hope some of this can help you enjoy the headset.The SteamVR SDK is unlike other Unreal Engine (UE) Virtual Reality SDKs as it is not bound to be used with a particular Head Mounted Display (HMD). ![]() I have AC in auto SS but I do not use AC much. I do not have PP on ether as I do not like how it looks. Some of the effects are on medium as I prefer that. I do not go online much and newer in AC so do not know what settings is right.īut with a RTX 2070 I can run races against Ai with everything on max except shadows. Try it in Auto first but it might not work right for you and you can set it manual. In SteamVR only SS works / should be used with WMR headsets. Motion re-projection works a lot better than ASW but yes it might still be annoying for you.īut at least you can easy see if the issue are Cpu or Gpu. I set my graphics so that I stay green for 80-90% of the time. This is an indicator in upper left corner.ĭark blue indicate GPU is limiting factor to reach 90 fps Just remove the // in front of the line and make sure it is on Auto or it will force 45 fps on. But not sure that is correct and might go back to 2.0 I have used 2.0 and recently changed it to 1.5 as there was some info from MS that SS would not work over 1.5. "thumbstickControlsEnabled" : false, // true = use thumbsticks for artificial turn/move, false = default application thumbstick behavior disorientation, headache, fatigue, or eye strain when using thumbstick controls in Windows Mixed Reality. Some people may experience increased discomfort such as nausea, motion sickness, dizziness, "motionReprojectionIndicatorEnabled" : true, red = off because application running at less than half framerate dark blue = on because application is gpu bound light blue = on because application is cpu bound green = off because application can render at full framerate Automatic motion reprojection indicator to display the mode currently selected auto = automatically use motion reprojection when the application can not maintain native framerate motionvector = force application to always run at half framerate with motion vector reprojection Motion reprojection doubles framerate through motion vector extrapolation Goto your steam\steamapps\common\MixedRealityVRDriver\resources\settings Just to be sure you have setup the headset right.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |